government = tribal
add_government_reform = tribal_kingdom
primary_culture = luba
religion = shamanism
technology_group = central_african
unlock_cult = mwari_cult
unlock_cult = central_african_ancestor_cult
unlock_cult = cwezi_cult
unit_type = sub_saharan
capital = 4100 # Luapala

100.1.1 = { add_government_reform = early_gov_reform_1 }
230.1.1 = { add_government_reform = early_gov_reform_2 }
360.1.1 = { add_government_reform = early_gov_reform_3 }
490.1.1 = { add_government_reform = early_gov_reform_4 }
620.1.1 = { add_government_reform = early_gov_reform_5 }
750.1.1 = { add_government_reform = early_gov_reform_6 }
880.1.1 = { add_government_reform = early_gov_reform_7 }
1010.1.1 = { add_government_reform = early_gov_reform_8 }
1140.1.1 = { add_government_reform = early_gov_reform_9 }
1270.1.1 = { add_government_reform = early_gov_reform_10 }
1430.1.1 = {
	monarch = {
		name = "Mutanda"
		dynasty = "Shila"
		adm = 2
		dip = 3
		mil = 3
	}
} #Fictional. Just fill the gap until we get to the known rulers. Here, Kazembe represent assorted people of the region, such as the Shila.

1500.1.1 = {
	monarch = {
		name = "Mfwama"
		dynasty = "Shila"
		adm = 2
		dip = 3
		mil = 3
	}
} #Also Fictional

1560.1.1 = {
	monarch = {
		name = "Mwongo"
		dynasty = "Shila"
		adm = 2
		dip = 3
		mil = 3
	}
} #Fictional

1680.1.1 = {
	monarch = {
		name = "Munona"
		dynasty = "Shila"
		adm = 2
		dip = 3
		mil = 3
	}
} #Fictional

1740.1.1 = {
	monarch = {
		name = "Ng'anga Bilonda"
		dynasty = "Kazembe"
		adm = 2
		dip = 3
		mil = 5
	}
} #Arriving in the region chasing his father's killers. Establish a realm. 

1745.1.1 = {
	monarch = {
		name = "Kanyembo Mpemba"
		dynasty = "Kazembe"
		adm = 2
		dip = 3
		mil = 3
	}
}

1760.1.1 = {
	monarch = {
		name = "Lukwesa Ilunga"
		dynasty = "Kazembe"
		adm = 2
		dip = 4
		mil = 3
	}
}

1805.1.1 = {
	monarch = {
		name = "Kanyembo Keleka Mayi"
		dynasty = "Kazembe"
		adm = 2
		dip = 3
		mil = 3
	}
}